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	<title>GAMESS-US - Revision history</title>
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	<updated>2026-05-08T23:47:04Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.csi.cuny.edu/cunyhpc/index.php?title=GAMESS-US&amp;diff=49&amp;oldid=prev</id>
		<title>James: Created page with &quot;The program is installed on PENZIAS. Before run the program please load the proper module file: &lt;pre&gt; module load gamess-us &lt;/pre&gt;  Below is a simple test input file named &#039;&#039;&#039;test_1.inp&#039;&#039;&#039; for GAMESS: &lt;pre&gt; !  test_1 !    1-A-1 CH2    RHF geometry optimization using GAMESS. ! !    Although internal coordinates are used (COORD=ZMAT), !    the optimization is done in Cartesian space (NZVAR=0). !    This run uses a criterion (OPTTOL) on the gradient !    which is tighter th...&quot;</title>
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		<updated>2022-10-17T17:32:30Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The program is installed on PENZIAS. Before run the program please load the proper module file: &amp;lt;pre&amp;gt; module load gamess-us &amp;lt;/pre&amp;gt;  Below is a simple test input file named &amp;#039;&amp;#039;&amp;#039;test_1.inp&amp;#039;&amp;#039;&amp;#039; for GAMESS: &amp;lt;pre&amp;gt; !  test_1 !    1-A-1 CH2    RHF geometry optimization using GAMESS. ! !    Although internal coordinates are used (COORD=ZMAT), !    the optimization is done in Cartesian space (NZVAR=0). !    This run uses a criterion (OPTTOL) on the gradient !    which is tighter th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The program is installed on PENZIAS. Before run the program please load the proper module file:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
module load gamess-us&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is a simple test input file named &amp;#039;&amp;#039;&amp;#039;test_1.inp&amp;#039;&amp;#039;&amp;#039; for GAMESS:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
!  test_1&lt;br /&gt;
!    1-A-1 CH2    RHF geometry optimization using GAMESS.&lt;br /&gt;
!&lt;br /&gt;
!    Although internal coordinates are used (COORD=ZMAT),&lt;br /&gt;
!    the optimization is done in Cartesian space (NZVAR=0).&lt;br /&gt;
!    This run uses a criterion (OPTTOL) on the gradient&lt;br /&gt;
!    which is tighter than default, but very safe.&lt;br /&gt;
!&lt;br /&gt;
!    This job tests the sp integral module, the RHF module,&lt;br /&gt;
!    and the geometry optimization module.&lt;br /&gt;
!&lt;br /&gt;
!    Using the default search METHOD=STANDARD,&lt;br /&gt;
!    FINAL E= -37.2322678015, 8 iters, RMS grad= .0264308&lt;br /&gt;
!    FINAL E= -37.2351919062, 7 iters, RMS grad= .0202617&lt;br /&gt;
!    FINAL E= -37.2380037239, 7 iters, RMS grad= .0013100&lt;br /&gt;
!    FINAL E= -37.2380352917, 8 iters, RMS grad= .0007519&lt;br /&gt;
!    FINAL E= -37.2380396312, 5 iters, RMS grad= .0001615&lt;br /&gt;
!    FINAL E= -37.2380397693, 5 iters, RMS grad= .0000067&lt;br /&gt;
!    FINAL E= -37.2380397698, 3 iters, RMS grad= .0000004&lt;br /&gt;
!&lt;br /&gt;
 $CONTRL SCFTYP=RHF RUNTYP=OPTIMIZE COORD=ZMT NZVAR=0 $END&lt;br /&gt;
 $SYSTEM TIMLIM=1 $END&lt;br /&gt;
 $STATPT OPTTOL=1.0E-5  $END&lt;br /&gt;
 $BASIS  GBASIS=STO NGAUSS=2 $END&lt;br /&gt;
 $GUESS  GUESS=HUCKEL $END&lt;br /&gt;
 $DATA&lt;br /&gt;
Methylene...1-A-1 state...RHF/STO-2G&lt;br /&gt;
Cnv  2&lt;br /&gt;
&lt;br /&gt;
C&lt;br /&gt;
H  1 rCH&lt;br /&gt;
H  1 rCH  2 aHCH&lt;br /&gt;
&lt;br /&gt;
rCH=1.09&lt;br /&gt;
aHCH=110.0&lt;br /&gt;
 $END&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
The SLURM start up script is given below. &lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
#!/bin/bash&lt;br /&gt;
# This script runs a 4-cpu GAMESS-US job&lt;br /&gt;
# with the 4 cpus packed onto a single compute node &lt;br /&gt;
# to ensure that it will run as an SMP parallel job.&lt;br /&gt;
#SBATCH --partition production&lt;br /&gt;
#SBATCH --job-name geom&lt;br /&gt;
#SBATCH --nodes=1&lt;br /&gt;
#SBATCH --ntasks=4&lt;br /&gt;
#SBATCH --mem=7680&lt;br /&gt;
&lt;br /&gt;
# print out name of master execution host (compute node)&lt;br /&gt;
echo &amp;quot;&amp;quot;&lt;br /&gt;
echo -n &amp;quot;&amp;gt;&amp;gt;&amp;gt;&amp;gt; SLURM Master compute node is: &amp;quot;&lt;br /&gt;
hostname&lt;br /&gt;
&lt;br /&gt;
# set the working directory&lt;br /&gt;
&lt;br /&gt;
cd $SLURM_SUBMIT_DIR&lt;br /&gt;
&lt;br /&gt;
# set the name and location of the GAMESS-US scratch directory&lt;br /&gt;
# on the compute node.  This is where one needs to go&lt;br /&gt;
# to remove left-over script files.&lt;br /&gt;
# the following 6 lines set up the scratch directory for large files on each node and separate scratch directory for  small files in user &lt;br /&gt;
# own main directory. Do not modify and/or remove below 6 lines of code. &lt;br /&gt;
&lt;br /&gt;
export MY_SCRDIR=`whoami;date &amp;#039;+%m.%d.%y_%H:%M:%S&amp;#039;`&lt;br /&gt;
export MY_SCRDIR=`echo $MY_SCRDIR | sed -e &amp;#039;s; ;_;&amp;#039;`&lt;br /&gt;
export SCR=/state/partition1/gamess_scr/${MY_SCRDIR}_$$&lt;br /&gt;
export USERSCR=$PWD/scr&lt;br /&gt;
mkdir -p $SCR&lt;br /&gt;
mkdir -p $USERSCR&lt;br /&gt;
  &lt;br /&gt;
# start of the  job. &lt;br /&gt;
&lt;br /&gt;
gamess 01 test_1.inp -n 4 &amp;gt; test_1.out&lt;br /&gt;
&lt;br /&gt;
# remove the scratch directory before terminating&lt;br /&gt;
&lt;br /&gt;
/bin/rm -rf $SCR&lt;br /&gt;
&lt;br /&gt;
echo &amp;#039;Job is done!&amp;#039;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>James</name></author>
	</entry>
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